Sunday, 23 June 2013
Drawing Lines
My growing interest with graphics and communication has recently started meandering towards drawing as a hobby/pastime. I guess this is somewhat unsurprising given the proliferation of tablet-based drawings appearing on this blog. In addition to the digital artworks, I am also scratching pens into a couple of sketchbooks (which is proving a nice excuse to sit in Holland Park during the intermittent sun that London seems to be enjoying at the moment).
One of the things I'm finding it hard to draw is lines. Or, more precisely not drawing lines where there are no lines. I've realized that I find it very easy to see objects, and to draw my model of what they are, instead of what they actually are. So, practice, practice, practice - but what to practice on?
Ever watched the video to Adele's Rolling In The Deep? In the middle of it there's a huge paper "city" (ice-white cuboids and dodecahedrons), that rather symbolically gets burned to a crisp by some sparklers. What's particularly interesting about such a construction is that the edges aren't marked by heavy lines, but by dramatic changes in light and shade caused by shadow and sharp changes in angle of reflected light.
Deciding that "I want one of those", I headed out to my local CASS shop. Now, it turns out I've moved to about 10 minutes walking distance from one of these shops, and I have a horrible feeling that my bank balance is going to suffer for it. I should do more crafty things, and the number of ideas that such a shop spawns makes me want to buy most of it. Lucky that I went in there with a set project in mind!
So, some white card, a polystyrene base, a knife set, uhu glue and a few hours later, I have my own mini white city. It's not perfect, but it is really interesting. In particular, the shadows caused by the different structures and multiple light sources really change the scene quite dramatically. I expect I'll be putting some sketches of this up over the next few weeks. I also have half a mind to wire it up internally with some LEDs for more weird effects.
Deciding that "I want one of those", I headed out to my local CASS shop. Now, it turns out I've moved to about 10 minutes walking distance from one of these shops, and I have a horrible feeling that my bank balance is going to suffer for it. I should do more crafty things, and the number of ideas that such a shop spawns makes me want to buy most of it. Lucky that I went in there with a set project in mind!
So, some white card, a polystyrene base, a knife set, uhu glue and a few hours later, I have my own mini white city. It's not perfect, but it is really interesting. In particular, the shadows caused by the different structures and multiple light sources really change the scene quite dramatically. I expect I'll be putting some sketches of this up over the next few weeks. I also have half a mind to wire it up internally with some LEDs for more weird effects.
If you have a spare couple of hours, I hugely recommend this game, it's very pretty and very entertaining.
And to end, I have also been having fun seeing lines instead of limbs. A friend has been keeping a photo-a-day blog, one of my favourite pics of his is a particularly moody night shot of a netball game. I took a few minutes to reinterpret the photo on the tablet.
Sunday, 16 June 2013
Southend-on-sea
Oh! I do like to be beside the seaside! I do like to be beside the sea!Rather unexpectedly, I found myself in Southend-On-Sea. It was something to do with a local families trip that a friend was helping to organize. Regardless, £10 and a small 90 minute coach trip for sticks of rock, arcades, a theme park and a pier? Yes please!
I find there is something incredibly calming about the sea. Well, at least a calm sea, stretching out to the horizon (or, at least in the case of Southend - nearly to the horizon). A mass of water, rippling away. Sea and sky meeting in an arched line of blue.
The pier there is a monster. Over a mile long, it has its own train going up and down it to take those sightseeing, fishing, lobster-potting or lifeboating from one end to another. In order to fundraise, there is an adopt-a-plank scheme. For a regular donation, you can have your name on a plaque on the wall, and I assume, your plank will write to you quaterly to tell you of what it's been up to. Most likely it'll be complaining about the weather, like a good British plank. I assume your informational letters will come with photos similar to that on the left, to let you know how your plank is getting on.Back on slightly dryer land, and away from things made of wood, there is a fair amount to do in Southend. There's a theme park, Adventure Island, which can swallow an unlimited amount of money in a very short space of time if you're not careful. Soft-toy side stalls intermixed with rides are a great amount of fun. I did go on the big rollercoaster, Rage (the big yellow thing, right) - which was a hilarious 90 second shot of pure adrenaline. Adventure mini-golf was also good fun, if not very tactical by the end of 18 holes of interestingly decorated (but otherwise fairly vanilla) putting.
I did snap a few shots from my phone while going round Southend. On the pier I took a few. Once I'd got them into Google Plus' photo collection, I discovered that some deep magic on a Google server had stitched three of the photos together automatically without my intervention. It's not perfect, but I was quite impressed by the effect of the result!
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| I didn't even ask for this picture, Google's Picasa Web Albums auto-magic stitch just made it appear! |
I tried to take a shot going the other way, from land out over the pier. However the M&S coffee shop window I took it out of caused a huge amount of reflection in the picture, and it looked pretty gloomy (the clouds had started to set in by that point). So in a recent effort to be more arty, I had a got at it with my graphics tablet - the end result, I think, isn't too bad.
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| My bleak photo of the view back taken through the window of an M&S coffees hop didn't work out so well. Lucky I've been playing with a tablet, so I photo-edited it a bit to make it more cheeful. |
Sunday, 2 June 2013
Two Trees
The weekend has run away from me, and my phone is being unhelpful by deciding it doesn't want to wirelessly sync photos from the seaside with the interwebs. Manual intervention, phone disassembly and boxes of electronic kit may need to be dived through to find the right wire to get photos from the microsd card to the computer. I'm sure I'm overcomplicating this somehow...
Anyways, in the interim, enjoy another graphics tablet experimental doodle.
Monday, 27 May 2013
Flow
For the past couple of years I've survived without having a computer on a desk at home. Or even a decently-sized rectangular desk at a reasonable height. Now with the rise of laptops and popularity of reclining on a sofa one may think this not really a problem, at least, when I took on the shoebox-in-shepherds bush that was to be my abode I rationalized away that the provided sofa looked comfy, and my netbook was cute. Besides, if the worst came to the worst (and it did) my computer is small, that the chest of drawers can fit a monitor keyboard and mouse on top, and that standing up to code/browse/spotify would have a side benefit of keeping me fit, or something. What I had forgotten to take into account is that desk space is useful to keep other transient items on when using the keyboard. A glass of water, a snack (currently soya-coated savoury seed mix), a pad of paper, a pen, etc. A chest of drawers doesn't really provide the space to hold all these things, and allow you much room to use a mouse!
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| A new setup |
Now at this point, everything that could go wrong, went wrong. Forgive me for venting some frustration, but arghghg! First - on the (completely reasonable and fairly prompt) day that BT were supposed to activate our internet connection they instead decided to disconnect our phone line. Second - three days later, the engineer that was supposed to come out and look at the problem was cancelled. Why? - The fault was mistakenly reported as fixed in the meantime. Third - three days later (again) the engineer comes and fixes the line and broadband is established! Huzzah! So I connect and upgrade my machine. Only now my computer's wireless card stops working! Fourth - a trip to PC world to get a piece of kit that will absolutely definitely work with our setup yields a piece of hardware that half works. And by that I mean it will give me an internet connection for five minutes and then resets for literally a second, and the works fine for five minutes.
Now in reality, this isn't a problem - iPlayer still works (it just pauses occasionally), and the odd webpage needs refreshing. There were (well, there still are) about a million things I wanted to do this weekend that didn't even involve the internet. But the knowledge of an incomplete set-up, that was waiting to distract me with an unnecessary buffering ring or missing web-page alert at any second, really broke any flow I could get into. Similarly, the stress of worrying whether my mouse would hit the windowsill was probably more problematic than the restriction in movement by the adjacent windowsill. I've found this hindering worry-of-distraction in several other places as-well, notifications (email, IM, SMS, facebook, twitter, etc) are like poison to me. Not only do I catch myself checking these systems in-case I've missed something, I'm also checking my phone hasn't gone away so I don't miss things as they happen. Heck, even the incessant on-the-minute-every-minute beeping of the microwave after my porridge has finished, but deliberately ignored so it may cool down, keeps me from leaving the kitchen so I can open the microwave door to shut it up before it even has a chance to complain.
All these problems have solutions - for every mouse, there's a trackball; for every broken internet device, there's a lovely walk in the sun back to PCWorld, followed by exchanges with three sales reps to replace the device; and for every notification there's a silence button and an attempt to realise that if anything urgent happens that needs me, I'll get a phone call. Hmm. Unfortunately I've not yet found a way to silence the microwave.
On a lighter note, in amongst all the to and fro to PC World, a graphics tablet caught my eye. After trawling through the collected works of Tufte, my ideas for projects have been gaining a slightly more graphicsy angle so I could just about rationalize the decision to get one. They are devices I like having around, even though I know I don't use them anywhere like as often, or as well, as I should - text editors really should find some way to integrate pressure sensitivity into their interfaces somehow! Anyway, with the sun pouring through the window, and a spare 30 minutes set aside to playing with it and a paint program, I managed to draw something abstract (I don't claim that it's any good).
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| "The Journey" or "Green Cat". |
Sunday, 21 April 2013
Soldiers Pay
| A scale model of what Fishbourne Roman Palace may have looked like |
Like many of these places where the remains of places of historic interest[1] are found, along with the historic find, a load of ancillary stuff has sprung up to make a visit a fun trip for all the family - a research facility with separate tour, a scale replica model of what the original site might have looked like (along with a ship placed in a now-known-to-be impossible shoreline), a museum, and (everyone's favourite!) a little shop!
A small self-indulgent digression, if I may. I, like so many others, have a bad habit of collecting things. Over time what I collect varies, but there is usually some class of thing (or sometimes, to the detriment of my bank balance, things) that I will irrationally want to acquire more of. Also, interestingly, most of these collections can be fuelled by tat that is offered up in the little shops that support historically interesting sites. Growing up it was glass marbles. When they were lost I built up a massive collection of keyrings and keyfobs. Much later, after finishing my degree, it was decks of playing cards. Now, my fetish-de-jour seems to be acquiring dice games. The collection is currently small, comprising Zombie Dice (plus expansion) and three sets of Rory's Story Cubes, but the Fishbourne shop presented the opportunity to buy "Tabvla" -- a Roman predecessor to backgammon played with three dice -- and I could hardly refuse such a generous offer for five quid.
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| An arch kit to keep kids (of all ages) amused :) |
Anyway, I have a hard time letting irritating little things like this go, and over a burger at Byrons with a friend, I started to relate this tale of possible ambiguous apostrophe abuse. However my diatribe was distracted when I noticed our waitresses' T-Shirt. "Today's special". 'You are or it is?' I thought better of asking when she asked us if everything was all right. Looking round, the male waiters were instead decorated with the singular "medium". The possible ambiguities here are great - cooked meat preference? t-shirt size? or perhaps a secondary job skill that could provide hours of out-of-this-world tableside amusement during dessert? I ordered a mint tea instead of finding out, shame on me.
[1] The importance of Fishbourne in Roman times is actually pretty unknown. A rather interesting question posed by my father revealed that there no known written references to Fishbourne (as in, the Roman name for the location is unknown), despite it being (currently) unique in terms of size and scale in Britain.
[2] The number of its v.s. it's mistakes in my Ph.D. thesis was almost legendary.
Monday, 8 April 2013
London Design Museum
| The London Design Museum. From [1]. |
On the top floor the Collection of Extraordinary Stories About Ordinary Things was a fun exercise in looking at the interesting side of really boring items. The history of the design and uptake of chairs (wooden, tubular, plastic, vanity, useful), biros (with both transparent and opaque cases) and anglepoise lamps (with two or four springs!) was a bit random. However, having only relatively-recently passed my driving test, I did find the section on British road signs really quite interesting. A 1963 review of road signs (The Worboys Committee) had made several contraversial changes, for example the move to mixed (instead of all caps) type, and that the size of the informational signs is determined by content and fixed spacing rules - and is not a set of fixed sizes that the content is made to match.
On the first floor, one of the first things that hits you is this really irritating electronic chirping sound every minute or so. Only after walking round for a bit do you discover it's an installation of a mobile (ahem, iOS) app called Chirp, which allows iOS devices to share content using sound. Yup, that's the future - not content with bumping phones to share content, iOS people can deafen their neighbours and make their devices literally tweet!
Walking around, the first floor was a bit of a mad mix of really interesting things. For example, products that took liquid plastic, mixed it with iron fillings, and applied magnets, moulds and movement in the right way to produce crazy looking stools. Or, remember lego? k'nex? sticklebricks? Wish there was a way to mix them together, so you can build super mega things? Well thanks to 3D printers, it's now possible to home-print converter pieces for any combination of the above and about half a dozen other toys.
One other tid-bit I picked up was an insight into the redesign of Exhibition Road. This is the main road that runs through South Kensington's museum district (and happens to be directly adjacent to where I work!). Next to a rather lovely wooden model of Exhibition Road and the surrounding buildings the text description describes how the designer chose to remove all standard road signs to make an unfamiliar environment for pedestrians, cyclists and drivers. The intent of the unfamiliarity is to cause all shared-road users to pay more attention and take more care, while mingling together on a large pavement-road. I'm not entirely convinced, but, to be fair, as a pedestrian I'm sure to be bloody careful when meandering down that stretch of concrete!
The final notable piece from the LDM was a superstitious fund -- an automated trading algorithim that buys and sells based on superstition. It won't trade if the day is the 13th, or a full moon. It also has "lucky" and "unlucky" beliefs that affect it's choices. Ignoring the obvious statements about the randomness of markets and the place of "luck" on a trading floor, there was something that really struck me about the presentation of this piece. There was a piece of explanatory paper on the desk that tried to explain the algorithms running this experiment. On that paper was printed code - from what I could tell, it was a variant of C that actually was incredibly clear, mostly because the logic was reasonably straightforward set of "if condition then action" statements. Unfortunately the code had been wrapped, as the lines were slightly too long for the columns that it had been forced into, making it (and the lovely comments it contained) appear really ugly and unreadable.
The code was also quite obviously assumed to be inaccessible to the exhibition goer, and was deliberately faded out and overlaid with some very simplistic boxes that crudely outlined some parts of the logic of the algorithm (e.g. do not buy if the date is the 13th, etc). However there was no rhyme or reason to the boxes, their arrangement, and they didn't really clarify anything. If only the code could have been made clearer, then everything would have been explained perfectly! Sigh.
Actually, what really, really struck gets me while walking around the LDM was that many exhibits invoked computers as if they were "magic". I came away with the feeling that "algorithms" are perceived to be like Dragons, with mystical abilities to do things that normal people couldn't - and must only be handled by skilled warriors lest the simple villager gets burned. Maybe I took that too far, but the point remains. I know I've spent a long time immersed in code, computers and well formatted comments, but surely the ability to understand an algorithm can't be beyond the reach of, well, anyone?
[1] By Oxyman (Own work) [GFDL (http://www.gnu.org/copyleft/fdl.html), CC-BY-SA-3.0 (http://creativecommons.org/licenses/by-sa/3.0/) or CC-BY-2.5 (http://creativecommons.org/licenses/by/2.5)], via Wikimedia Commons
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